AI Insights · Timothy · July 2021
Top 5 Sandbox-like Games on iOS in Peru: Q2 2021
Explore the performance trends of the top 5 sandbox-like games on iOS in Peru for Q2 2021, with insights on downloads, revenue, and active users.
The second quarter of 2021 saw notable performances from the top 5 sandbox-like games on iOS in Peru. Below, we delve into the weekly trends in downloads, revenue, and active users for these popular apps.
Roblox
Throughout Q2 2021, Roblox experienced fluctuations in both revenue and downloads. Weekly revenue peaked at approximately $8K at the end of March and saw a low of around $5.5K in mid-April, before stabilizing between $5.5K and $6.9K for the rest of the quarter. Downloads varied, starting at 1.6K in late March and reaching a high of 1.9K in mid-May. Weekly active users showed a consistent upward trend, starting at 31.2K and ending at 33.4K.
Minecraft
Minecraft maintained steady revenue figures, ranging from $800 to $1.1K per week. Downloads remained relatively stable, fluctuating between 107 and 129 weekly. Active users saw a gradual increase, rising from 12.3K at the end of March to 15.1K by the end of June.
PK XD: Fun, friends & games
PK XD: Fun, friends & games displayed varied revenue trends, peaking at $473 in early April and dipping to a low of $189 in early May. Downloads saw a downward trend from 1.5K in late March to around 750 by mid-June. Active users, however, showed growth, starting at 5.7K and reaching 6.6K by the end of June.
IMVU: 3D Avatar Creator & Chat
IMVU: 3D Avatar Creator & Chat had a peak revenue of $403 in mid-April, with fluctuations throughout the quarter. Downloads ranged from 51 to 110 weekly, while active users remained relatively stable, starting at 1.5K and slightly declining to 1.2K by the end of June.
ZEPETO: Avatar, Connect & Live
ZEPETO: Avatar, Connect & Live experienced modest revenue, peaking at $91 in late March and hovering around $28 to $61 for the rest of the quarter. Downloads varied, with a peak of 244 in early May and a low of 136 in mid-May. Active users increased from 2.8K to 3.3K by early June, before slightly declining to 2.9K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.